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Author | Topic: WIP - Space shooter (Read 598 times) |
u9 God
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|  | WIP - Space shooter « Thread Started on Oct 29, 2006, 5:28pm » | |
This is a little space shooter I'm working on. You can fly in all directions using the mouse. Left mouse button shoots (no collision yet), right mouse button undocks ship from space station. To dock fly very slowly toward the blinking green light (dock).
![[image]](http://brutus.pewtersoftware.com/upload/files/screenshot_spaceshooter.png) v. 0.02
![[image]](http://brutus.pewtersoftware.com/upload/files/screenshot_spaceshooter_0.04.png) v. 0.04
I wanted to have some baddies flying around and shooting back at you. I was thinking of making lots of particle effects such as engine thrust, explosions, smoke, missile trails, different space "phenomena", pickups for energy, shield, missiles etc.
Currently I have made a star field background out of 3 layers of stars scrolling at different speeds creating the illusion of depth.
Link: Space Shooter v0.02 (~162kB) Space Shooter v0.03 (~193kB) Space Shooter v0.04 (~209kB)
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matthew Senior Member
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|  | Re: WIP - Space shooter « Reply #1 on Oct 29, 2006, 5:51pm » | |
I've just downloaded it...
Well done 
If you keep working on it, you're going to have a good game there.
The Music's really good too.
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u9 God
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|  | Re: WIP - Space shooter « Reply #2 on Oct 30, 2006, 4:34pm » | |
Thanks. I was thinking of changing the music to something more exciting whenever baddies get close enough for combat. I was talking to OddChild the other day, and he also had many ideas I could use for the game.
Here's another version: http://brutus.pewtersoftware.com/upload/files/SpaceShooter_v0.03.rar (~193kB)
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matthew Senior Member
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u9 God
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|  | Re: WIP - Space shooter « Reply #4 on Nov 1, 2006, 12:01pm » | |
I added another version. See the first post for downloads. Space stations are now dockable and undockable. Fly very slowly toward a dock with a blinking green light and you get locked in when you are close enough. To undock, click right mouse button.
You guys are always welcome to play around with it if you like. This is freeware and open source and GPL (did i get those letters right?) and everything (p.s. Warranty void if sceal broken).
Any ideas are also welcome. If you have any particular direction you would like to see this go in just let me know. Just remember my time is very limited so nothing too complex.
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matthew Senior Member
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Guilect Administrator
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|  | Re: WIP - Space shooter « Reply #6 on Nov 2, 2006, 10:32am » | |
versions 1 and 2 I see the small spaceships. versions 3 and 4 I see the spacedock(s) but no small space ships.
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hartnell Senior Member
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|  | Re: WIP - Space shooter « Reply #7 on Nov 6, 2006, 11:27pm » | |
I really like the "spacey feel" of this. Unfortunately, I couldn't seem to dock.
-hartnell
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matthew Senior Member
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|  | Re: WIP - Space shooter « Reply #8 on Nov 7, 2006, 11:21am » | |
Quote:I really like the "spacey feel" of this. Unfortunately, I couldn't seem to dock.
-hartnell |
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In order to dock you have to travel really slow.
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u9 God
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|  | Re: WIP - Space shooter « Reply #9 on Nov 7, 2006, 5:41pm » | |
The constant MAX_DOCK_SPEED in the SpaceStation.b2d file specifies the docking speed threshold... If your space ship is traveling faster then this value you fly past. Later on I want to do some collision so the ship bounces of the station. The speed of the ship can be found in the upper left corner (Pl.vel), however it is separated into the speed in each direction (x,y). Pythagorean theorem will help here 
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hartnell Senior Member
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|  | Re: WIP - Space shooter « Reply #10 on Nov 7, 2006, 6:23pm » | |
Ok, i'll try it tonight. 
-hartnell
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OddChild Senior Member
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|  | Re: WIP - Space shooter « Reply #11 on Nov 23, 2006, 7:34am » | |
here are two weapon ideas. . .
The classic dumb missle and a guided missle. To stear the guided missle simply hold onto the spacebar after fired and use the arrow keys.
http://brutus.pewtersoftware.com/upload/files/spaceweapons.zip
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Guilect Administrator
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|  | Re: WIP - Space shooter « Reply #12 on Nov 23, 2006, 8:22am » | |
Nice demo. This should help out folks who are trying to do a shooting game.
I like how you can make the guided missile make a u-turn. You should make it so that after you fire the missile it could damage your own ship if it hits it.
Also the addition of some physics for the ship movement and missile would be good exercises (acceleration, de-acceleration, etc.).
But, we don't want to hijack u9's thread. So if you want to proceed with this, we should start a new post.
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OddChild Senior Member
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|  | Re: WIP - Space shooter « Reply #13 on Nov 23, 2006, 9:10am » | |
hehe no hijackin intended... just had some alternate weapon ideas. (power ups) I will clean it up a bit and add some comments to it.
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u9 God
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|  | Re: WIP - Space shooter « Reply #14 on Nov 23, 2006, 7:39pm » | |
Oh no, by all means do use this thread if it is related I love to see others perticipating. Thanks for the demo, I'll have a look at the demo tomorrow. I just got home and have only a few hours to sleep before I have to give a presentation on Epipolar geometry... what ever that is
| The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in; we're computer professionals. We cause accidents. (Nathaniel Borenstein) www.wirednerd.com |
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