Brutus2D
« Schwamp prototype »

Welcome Guest. Please Login or Register.
Jul 31, 2010, 6:30am




Brutus2D :: Brutus2D :: ShowCase :: Schwamp prototype
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Schwamp prototype (Read 107 times)
u9
God
*****
member is offline

[avatar]

"...there's plenty of Sid to go around" - Ice Age


[homepage]

Joined: Jun 2006
Gender: Male
Posts: 570
Location: Faroe Islands
 Schwamp prototype
« Thread Started on Feb 28, 2009, 7:42am »

A demo of how my Schwamps are going to wobble. It still needs a lot of work, especially when dragging. But the wobble effect is what i am working on right now, i.e. when the balls are somewhat at rest.

Dragging Schwamps is next. Then merging them. Then popping them into goo liquid.

Prototype (incl. exe)
« Last Edit: Feb 28, 2009, 7:51am by u9 »Link to Post - Back to Top  IP: Logged

The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in; we're computer professionals. We cause accidents. (Nathaniel Borenstein)
www.wirednerd.com
Guilect
Administrator
*****
member is offline




[homepage]

Joined: May 2005
Posts: 865
 Re: Schwamp prototype
« Reply #1 on Feb 28, 2009, 8:49am »

They remind me of MetaBalls.
Link to Post - Back to Top  IP: Logged
matthew
Senior Member
****
member is offline

[avatar]



Joined: Sept 2006
Gender: Male
Posts: 309
Location: England
 Re: Schwamp prototype
« Reply #2 on Feb 28, 2009, 11:29am »

very nice example :)
Link to Post - Back to Top  IP: Logged
u9
God
*****
member is offline

[avatar]

"...there's plenty of Sid to go around" - Ice Age


[homepage]

Joined: Jun 2006
Gender: Male
Posts: 570
Location: Faroe Islands
 Re: Schwamp prototype
« Reply #3 on Mar 1, 2009, 2:07pm »

oh yes baby, metaballs, that is exactly what i want... but i am a little worried i don't have the processing power to render them on my GP2x. I will definitely look into it, thanks guilect :)

And congrats on winning the codingmonkey competition hehe... shame no one else entered anything.
Link to Post - Back to Top  IP: Logged

The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in; we're computer professionals. We cause accidents. (Nathaniel Borenstein)
www.wirednerd.com
   [Search This Thread][Send Topic To Friend] [Print]

Google
Web brutus2d.proboards44.com
Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Report Abuse | Mobile