Post by Guilect on Oct 13, 2008 9:35:01 GMT -5
So, have you started on your entry for the Coding Monkeys' competition?
I have.
I am on the 3rd iteration of the game engine that I want to use.
The first one used a 3rd party dll that after a week of coding I found it to be lacking in a key graphical feature.
The 2nd engine I tried coding mostly myself from scratch and I got fed up with having to do all kinds of low level DirectX mesh manipulation stuff and I lost my motivation.
The current game engine seems nice. It is a blend of my coding and the use of a 3rd party dll for the low level DX rendering.
As for the game itself, I think I have finally decided upon a genre.
I had started with all these grandiose ideas.
But when it came down to it I again realised that I am a programmer and not an artist. Making or paying someone to do all the artwork for what I had in mind was not pratical. So on to using either freely available graphics, making my own simple sprites, or make a game using just primative shapes (circles, lines, and boxes, etc.). I think I can make the required simple sprites myself, we will see how they turn out.
Also, in the beginning, I had expected my game to have good Artificial Intelligence and pathfinding. I think now it will have simpler flocking and collision avoidance routines. (I am trying to avoid having to re-learn vector math and matrix transforms)
I thought of making a platformer game, but realised that I would have to code a whole tilemap routine, and either learn to use and read data from an existing tilemap editor or code my own. This time around I will not be doing platformer.
(Although all of these things are easily done in Brutus2D BTW ).
The game I make I wanted it to be original. Not another version of Asteroids that everyone has seen and is tired of. But (see paragraph above), I realised that I am a programmer and not a game designer. So, that means I will have to make a clone. But not of a game that everyone has seen and is bored with. But if the game is a clone then it had better be at least as good or it will be thought of as being inferior. I might make a slight change in the over all context of the graphics but the game play will be the same.
Oh, and what is the game, well I am not at liberty to say at this time.
It is a competition after all.
How is everyone else comming along?
I have.
I am on the 3rd iteration of the game engine that I want to use.
The first one used a 3rd party dll that after a week of coding I found it to be lacking in a key graphical feature.
The 2nd engine I tried coding mostly myself from scratch and I got fed up with having to do all kinds of low level DirectX mesh manipulation stuff and I lost my motivation.
The current game engine seems nice. It is a blend of my coding and the use of a 3rd party dll for the low level DX rendering.
As for the game itself, I think I have finally decided upon a genre.
I had started with all these grandiose ideas.
But when it came down to it I again realised that I am a programmer and not an artist. Making or paying someone to do all the artwork for what I had in mind was not pratical. So on to using either freely available graphics, making my own simple sprites, or make a game using just primative shapes (circles, lines, and boxes, etc.). I think I can make the required simple sprites myself, we will see how they turn out.
Also, in the beginning, I had expected my game to have good Artificial Intelligence and pathfinding. I think now it will have simpler flocking and collision avoidance routines. (I am trying to avoid having to re-learn vector math and matrix transforms)
I thought of making a platformer game, but realised that I would have to code a whole tilemap routine, and either learn to use and read data from an existing tilemap editor or code my own. This time around I will not be doing platformer.
(Although all of these things are easily done in Brutus2D BTW ).
The game I make I wanted it to be original. Not another version of Asteroids that everyone has seen and is tired of. But (see paragraph above), I realised that I am a programmer and not a game designer. So, that means I will have to make a clone. But not of a game that everyone has seen and is bored with. But if the game is a clone then it had better be at least as good or it will be thought of as being inferior. I might make a slight change in the over all context of the graphics but the game play will be the same.
Oh, and what is the game, well I am not at liberty to say at this time.
It is a competition after all.
How is everyone else comming along?