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Post by Guilect on Nov 6, 2005 18:57:59 GMT -5
Done: API calls via DLL's. new commands to load library, define function, call function. Select StdCall or CDecl Unlimited number of parameters to pass to dll function updated November 20, 2005 Added -- new timebased movement command... AutoGoto. Input the image, the destination x and y and the time you want the image to take to go from its current position to the inputed destination coordinates. Image travels in a straight line in one of eight directions. November 23, 2005 Added -- timebased command 'AutoScale' usage: AutoScale Image, value, time November 28, 2005 removed -- command SetAnimateStop; it never did anything added -- MapSetAtt, MapGetAttC, and MapSetAttC, commands for getting and setting map attributes in both pixels and map CoOrdinates. added -- command GetAutoGoto; returns true while image is still in motion due to an AutoGoto command. added -- in the IDE, a dropdown combobox which allows picking and then jumping to functions and subroutines in your source code. (the number in the combobox is the line number) removed -- command MapInitialize; it is now handled automatically when you load a map. December 1 added -- In the IDE, on the toolbar, toolbar buttons for block comment and block uncomment
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Post by stevep on Nov 7, 2005 11:17:08 GMT -5
Wow! You're a programming machine that just won't stop and I think that's awesome!! Those additions will be very handy. Any chance that you'll eventually incorporate GUI creation?
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Post by Guilect on Nov 7, 2005 16:28:50 GMT -5
Hi stevep,
Again thanks. Hopefully you have your new PC by now.
Is there a chance of adding GUI elements to Brutus2D? There is always a chance. ;D
Regards, Guilect
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Post by stevep on Dec 8, 2005 11:17:03 GMT -5
I finally got a desktop computer (taken time because money has been *real* tight lately.) Unfortunately, the IDE shows up wierd on my computer and some of the demos either don't work (sprites don't show) or they crash. I know it's not your stuff, I think it's because I'm using the cheap onboard graphics card. I'll be adding an NVIDIA graphics card this weekend which I know Brutus2D worked with before. This should put me back in business so I can start playing with this again - and that is good news. BTW, nice to see you haven't given up on it.
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Post by OddChild on Dec 9, 2005 16:52:13 GMT -5
please fix the reigistration whatnots... i need a place to put in the serial info, so that i can move the proggie to my home computer to start programin..
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Post by Guilect on Dec 9, 2005 22:35:28 GMT -5
Hi Oddchild,
I have e-mailed you with what can be done for now.
I agree that the registration process could use improving. I am looking into it.
Regards, Guilect
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Post by stevep on Dec 11, 2005 20:57:50 GMT -5
I got the graphic card in and now I'm in business with Brutus2D!!!
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Post by stevep on Dec 16, 2005 17:05:14 GMT -5
Are we going to get a new release for Christmas? ;D
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Post by Guilect on Dec 17, 2005 9:20:38 GMT -5
I will try to get things in order enough to get the next release out 'around' Christmas time. I know that some people have time off around then and they can find some time to use Brutus2D.
I need to update documetation and examples with the new features. But, don't wait for any new release before you get started with Brutus2D. Most new releases add features and only rarely change existing ones.
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