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Post by Guilect on Feb 10, 2006 19:36:49 GMT -5
Done: added -- command "TileImage" this automatically tiles an image over the entire screen; this can be done statically OR you can have the entire tiling moving dynamically. You can have as many of these tiled layers as is practical. The above, is what happens when the image is smaller than the screen. If the image is larger than the screen then the dynamic effect is that of scrolling. So now Brutus2D has built in scrolling of an image. added -- command "SetViewPort" eg. graphics.SetViewPort 200,200,200,200 graphics.SetViewPort x,y,width,height fixed -- primatives (should now draw correctly on all graphics cards) here is an exe of the primatives example for those who care to try it on PC's that had been having issues. Let me know if it works or not. www.sendmefile.com/00293209added -- primative command "SetLine" format is SetLine Ax, Ay, Bx, By, Color [, Alpha] added -- in the examples, show how to use a Class to change the programming style. in process: 90% done -- addition of a few simple windows controls (editbox, notebox, button, etc.) for use as user interface. implementing events for above. implementing a few of the most rudementary methods. 90% done --adding the command "include". e.g. include "mydeclarations.b2d" This will allow you to seperate your code into modules for easier reading and easier re-use.
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Post by robylu on Feb 11, 2006 5:45:22 GMT -5
You are making a great work! thanks! can't wait to see the new features.....
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