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Post by Guilect on Feb 20, 2008 20:59:58 GMT -5
I have successfully added TCP protocol multiplayer capabilities to my development version of B2D. It needs some more fine tuning but I can create a server and a client and move a box on the server and have the box on the client follow it.
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Post by matthew on Feb 20, 2008 21:59:53 GMT -5
Nice, it sounds interesting.
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Post by u9 on Feb 22, 2008 17:56:33 GMT -5
That really sounds cool! I'm looking forward to seeing the results Go for UDP also though. It is much faster and I can imagine that is the one to use over longer distances (i have no experience though. Just what i read).
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Post by Guilect on Feb 25, 2008 7:23:16 GMT -5
The current multiplayer implementation is about ready. I would like to go with that and let people start playing with it. As a part 2 I can look into UDP.
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Post by matthew on Feb 25, 2008 9:08:54 GMT -5
Great news, I can't wait to try it.
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byo
New Member
Posts: 9
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Post by byo on May 15, 2008 20:24:19 GMT -5
That's great to hear, Guilect. It's developing quite nicely.
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