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Post by u9 on Jun 25, 2007 4:39:56 GMT -5
I find it very strange that MapGetAtt requires coordinates that are relative to the screen and not coordinates that are map-coordinates. I can see that it is easier when then looking for some attribute when the player is on-screen, but sometimes one needs to look up attributes that are out side the screen area, e.g. wake up baddies before they become visible.
How about a function for look-ups using map-coordinates? Maybe something like MapGetAbsAtt() and MapGetAbsAttC() or something like that?
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Post by Guilect on Jun 27, 2007 15:59:52 GMT -5
on the to do list
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