jt92
New Member
Posts: 16
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Post by jt92 on Aug 7, 2005 22:51:17 GMT -5
Hey guys. Just wanted to know what was the first game you ever created. I never created a complete game before, but I did manage to make a simple battle engine.
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Post by stevep on Aug 9, 2005 19:41:38 GMT -5
I've created some small platform, adventure and various other games on Apple II, Colecovision Adam and Amiga (among others.) Old computers, I know, but now days I mostly write business, diagnostic, utility and other software.
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Post by Guilect on Aug 10, 2005 18:43:59 GMT -5
The first game I made was a top down car race game. It was done entirely in ASCII with various shaped block characters. It was programmed on a Digital Equipment Corporation (DEC) PDP-11. (All the youngsters go...'a what')
Then I moved up to a TRS-80, then the Tandy Color Computer (CoCo), to an Osborn portable (weighed 45 pounds), then various IBM compatibles.
In recent times I have made a Collapse game clone and Pitman clone game; these were done in C and DirectX. The Pitman clone was about 80% done, but still quite playable. If I can find it I can post a download link to it. It would be interesting to redo it in Brutus2D.
Regards, Guilect
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Post by OddChild on Dec 9, 2005 17:04:51 GMT -5
my first game was called tract boy... i am a missionary in the middle east... so i was making a joke game to show my friends.. in the game the user passes out tracts, and you try not to get hit by cars, and killed by ppl with axes... good fun
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Post by robylu on Jan 13, 2006 6:18:40 GMT -5
hi to all! i am new here.
my first finished game was a handball game for the MSX computer (obviously written in plain basic). No animations, no good graphics but for me a great emotion.
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Post by u9 on Nov 2, 2006 6:33:06 GMT -5
My first game was on the Amiga. I never did figure out how to make graphics on a Commodore 128. It was probably a game where you drove a motorcycle or something (a pixel) which created a trail. The aim was to block the other player so that he would crash into your trail (which never disappeared). I don't know (remember) what those games are called though. But there are millions of clones.
Then I actually tried to make a multi player network racing game with scrollable tiled track (background) using AMOS. It worked pretty good but I could never get the networking (serial link) to work properly. I later learned that I had set the communication speed (baud) WAY too high so the computers probably received too much garbage. Sometimes it worked for a while though and I tell you, the feeling you get when driving your car and seeing it move on the other computer is indescribable.
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