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Post by Guilect on Sept 25, 2006 19:00:03 GMT -5
The opening movie now plays. I still can't beat level 1. If I start level 2 from its exe I can gather 12 tracts. But I do not know how this level ends. I previewed level 3 and it looks like a cross between an adventure game and an RPG game. Would like to see this level developed more. (oh, you still have an extra "tractboysetup.exe" inside the tractboysetup.exe, which makes the download bigger than it needs to be).
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Post by OddChild on Sept 26, 2006 14:55:01 GMT -5
hi, level 2 ends, when the rain starts. There are a lot of spaces between crowds, that i can now change since i have a better sorter (thanks u2!) Also you have to uninstall before installing.. The old installer is still in the folder because you didnt uninstall... Do you think that the conversation tree will be better with click or by having the user press 1, 2, 3, 4 etc..? Should i do the conversation tree with case select? Also, level 2 ammount of tracts passed.. is not accurate it reverts to zero after a while... what can i do to fix this?
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Post by u9 on Sept 26, 2006 18:28:40 GMT -5
[...] There are a lot of spaces between crowds, that i can now change since i have a better sorter (thanks u2!) it's u9 I can have a look if you send me the code. I haven't tried the game for a long time now so I should probably have another look now.
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Post by OddChild on Sept 27, 2006 8:27:51 GMT -5
LOL yeah i just saw that... I opened the thread to edit it.. too late. U9: it has quite a lot of new things on it. I am going to put the new sorting routine updates next time i release an update. I thought of your idea of the lightposts being used as obsticles to make the level more difficult.... I think instead of lightposts, I will put police in the crowds. It will make it more difficult, because the cops will arrest... Then in future levels i could try and make a simple cop AI . Not sure though...
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Post by OddChild on Oct 14, 2006 18:41:20 GMT -5
Here is some of the things I got done with it... www.filefactory.com/file/9cdd06/Level 1, menu, and the video are now all on one screen... well almost. i put them all into the same code. i just need to find a bug that makes it difficult to reuse the screen that the video was in. i had to terminate the graphics and then re initalize them. URL=http://www.imagehosting.us/index.php?action=show&ident=1675818][img src=" show.imagehosting.us/show/1675825/0/nouser_1675/T1_-1_1675825.JPG" Level 2, made the code a lot shorter by making a sub function that will give each image its attributes, IE frame height etc... added cops to the mix, to make it more difficult the car now causes the player to get killed the level has more characters so it plays more fun. Level 3 is having a problem when in EXE but if played from brutus it will work... not sure why... added the ability to talk with people. now has two rooms a few SFX thrown into it as well. Level 4 Barely begun... basicly the plot for lvl 4 is spoke about in 3. you are asked to smuggle some tracts into another country. while driving there the car breaks down (currently has a wreck sfx) and you have to walk... (i will put the smoke FX on the car later on...) when you get to the end of the level, you see the checkpoint.. you turn back when they open fire. if you try and reenter that area again, before figuring out how... you die. makes it a little more interesting... Menu was redesigned by someone on my site. *borrowing the cursor for the menu and the buttons for now. ill get them replaced. . . (they are in the example folder ) www.filefactory.com/file/9cdd06/
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Post by Guilect on Oct 15, 2006 7:27:54 GMT -5
I will try your latest efforts when I have more time. Looks like you have been busy.
Can you describe the issue you are seeing with the EXE version of level 3?
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Post by OddChild on Oct 15, 2006 7:34:11 GMT -5
Level 1 and 3 work in brutus, but not in stand alone EXE. I found a work around for level 1, you have to terminate graphics and reinitialize them at the start of the level... in brutus no changes needed... Level 3's problem is... it works in brutus, but when you run the EXE you get a "unterminated string". I have looked all through the code, and all my strings are closed properly... I did not attempt to use two ' as " ... so I am really not sure. What makes the difference between running the code and the complied code? why does it work in one in not the other? is the code changed when compiled? thanks for our help.
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Post by Guilect on Oct 15, 2006 14:12:13 GMT -5
About the only difference between the exe version and code run in the IDE is that in the exe version comments are stripped out. You can not see or need commented lines in an exe so removing them makes the final exe smaller. As was mentioned in another thread, for now use the ASCII character version of a single quote as the parser erroneously sees all of them as the begining of a comment line even if they are buried in a string. I have fixed this and it will be in the next release of Brutus2D.
The issue could also be some yet unfound variation between the two. I hope to find some time soon to go over your code.
The file download link is not working at the moment. will try again later.
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Post by OddChild on Oct 15, 2006 14:43:49 GMT -5
showfile.file.sc/15546/IsV9SrGb/tractboysetup.htmnew downloadlink mmm didnt put any single quotes in this time... just commented out useless ones for future reference... note: in VB and some other basic languages... one ' starts a note, and a 2nd ' stops it... all single quotes in comments dont do anything... i dont really use it... just that one time..just a thought though.
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Kuron
New Member
Posts: 29
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Post by Kuron on Oct 15, 2006 22:35:00 GMT -5
This is one of the most imaginative uses of the SpriteWorks graphics I have seen
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Post by u9 on Oct 16, 2006 7:59:13 GMT -5
Well here are my thoughts. I like the fact that this game is "multi"-dimensional. I mean it's not a racing game, it's not a puzzle game, it is a lot of things mixed into one. The levels are completely different and that is great.
Level one is a bit difficult, but I have sent you a PM about that. Level 2 is too easy. I think you get arrested to early. I think you should get closer to the cops before you get arrested. Also there should be more people (if possible) and more cops to make it much harder. Maybe it would be a good idea to have more people walking down by the road. That way it would be a bit "easier" to get hit by the car (or more likely).
In level 3 the dialog is difficult to read as the text color and background don't have enough intensity difference. I made a speech bubble class that you could use for this. It's also in the PM I sent you about level 1. The dialog goes too fast (for me, but then again, I am from a non-English speaking country). I like the idea of level 4. It will be fun to see what you cook up.
Regards
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Post by Guilect on Oct 16, 2006 18:15:25 GMT -5
For level 1 (lbl1c.b2d): it is not necassary, nor recommended, to call the command graphics.Initialize more than once. Comment out the second one in sub vidstart. Also, in sub vidstart you are using the command Movie.Play before setting up a movie, like loading the movie file. Comment out this line too. In sub starter, I recommend commenting out the graphics.terminate and graphics.Initialize commands. With these changes I was able to create an exe using Brutus2D v1.3 and have good results. An added command to consider is Mouse.hide in the begining of sub starter. This will hide the Windows default cursor when running your program from an exe. level 3 does not work as an exe because of a previously defined issue of a single quote inside a a series of double quotes. line 420 of lvl3d.b2d is : graphics.settext "(1)Okay, I'll do it."... Change to : graphics.settext "(1)Okay, I" & Chr(39) & "ll do it."... I can create an exe just fine without changing your code with my developement version. Hopefully I will release it soon. (off topic: While I have re-enabled the search function for Brutus2d's help file, it appear to not be able to find anything when you try to search. Will probably release with out the search feature in the help file fully functional just to get the rest of the changes out to you folks. Then work on the help file.) Good Work
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Post by OddChild on Oct 18, 2006 11:11:03 GMT -5
lol i must have put that in right before i fell asleep.. thanks for spotting it. what program are you using to make the chm?
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Post by u9 on Oct 18, 2006 20:04:16 GMT -5
In one of the earlier versions in level 2 the animation of tractboy cycled a lot faster then now. I actually liked the faster animation better. It was more amusing to watch. A little bug. When walking diagonally the animation stops.
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Post by OddChild on Oct 18, 2006 20:07:58 GMT -5
yeah i have gotten that a few times... i have noticed in most RPG they have the same problem though...
Not sure how to make a dialgonal sprite.
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