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Post by u9 on Oct 18, 2006 20:19:04 GMT -5
Hey man I LOVE the smoke in level 1... excellent hehe anyways, back to reality... The dialog in level 3 is much too fast (still?). I was thinking, is there any reason that it should "time out"? I mean why not just wait until the user has made his choice (1-3). The last option can always be never mind that way there is always a quick way to leave a conversation. Or the conversation could end if the player just walks away.
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Post by u9 on Oct 19, 2006 16:01:09 GMT -5
May I suggest adding a bit more information about the storyline. I mean level 1 starts with someone calling saying you have to "hurry if you want to get there (where?) before it rains". I mean what is so bad about the rain, and where is "there"?
Maybe some videos/pictures/plotlines in-between the levels would help. What do you think?
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Post by OddChild on Oct 19, 2006 16:12:17 GMT -5
that would be cool... ill look into that... Right now video would be limited to a gif animator right now 3/4 people have not been able to get levels 2 and 4 to work.... I am not sure why.... run fine on mine... showfile.file.sc/16913/UYsnS3Ey/tractboysetup.htmU9 did lvl 1 U9: have you ever seen weirdnerd.com really neat site, in a wierd way.
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Post by Guilect on Oct 19, 2006 18:54:00 GMT -5
I have no trouble running lvl 2 or lvl 4. I looked through their code and saw nothing suspicious.
But, I did notice in some of the code, statements like this: system.run ("C:\program files\tractboy\lvl2.exe")
Do not assume that people will install your software in the default location. Some folks might not have room on their C drive or only install games on their D drive, for example. So, your program could end up some place like this: E:\stuff\lvl2.exe And you statement above would fail.
It is best not to hard code file locations. Rather, make them relative to the main application that would call them.
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Post by OddChild on Oct 20, 2006 5:24:37 GMT -5
Hello,
that isnt the issue. Generally people have reported getting the level to load, and seeing nothing but the background. When I made a special version without the background, they see nothing. The music plays as normal though...
2/3 people had this problem. I know they have good graphics, because I know they play Age of Empires 3, soldat, and a bunch of other popular games that require much less than little ol' tractboy.
In regaurds to the file path... Usually I have the destination locked on the file install, so that the user cannot install anywhere else.
I am going to change that, in the next release.
I am concidering, putting all the EXE's in one EXE, and then putting the graphics file paths. That way, 1 exe but all the Graphics would be in predetermined places.
Trying to "Zip" up everything to 1 exe, would take more time to load.
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Post by u9 on Oct 20, 2006 5:56:14 GMT -5
May I suggest adding a bit more information about the storyline. I mean level 1 starts with someone calling saying you have to "hurry if you want to get there (where?) before it rains". I mean what is so bad about the rain, and where is "there"? Maybe some videos/pictures/plot-lines in-between the levels would help. What do you think? I would like to retract my previous statement I have been thinking about it and it does make some sense. I mean tract boy has to hurry to the town square or something to hand out tracts before it begins to rain as then most people will go home and don't want a tract. Something like that. At first I thought there was too little information, but given the name of the game I'm sure people who know English can figure it out. However "tract" is not a very common English word for the layman. I know it because it is virtually the same in Faroese. More sugestions: This is a difficult one. I'll cook up a demo later to show what I mean. But how about in level 2 you give the playing field perspective so that when people walk into the screen they become smaller. just like a 3D game where when someone walks directly away from the camera they become smaller and converge to the center of the screen. Do you get the idea? It is easy to make the effect, you just have to know the fromula (i'll make a demo).
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Post by u9 on Oct 20, 2006 6:06:35 GMT -5
[...] In regards to the file path... Usually I have the destination locked on the file install, so that the user cannot install anywhere else. Very bad idea but I already told you that. All you have to do is remove the "c:\program files\" in front of all filenames, then everything becomes relative and everyone is happy. It's as simple as that. Still a very bad idea. I didn't even think about the situation Guilect described. It is actually very common. And again, fixed pathnames into the executable is absolutely unnecessary. Not necessarily. The exe file doesn't take forever to load, and the graphics can be loaded whenever needed. E.g. you only load graphics for each level as the player reaches that level.
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Post by OddChild on Oct 20, 2006 9:50:31 GMT -5
The idea of having the characters get bigger and smaller would be neat! ;D
doesnt the EXE binder have to have all the files "loaded" at the execution of the exe file?
From what I understand... Most of them simply take all the files you choose, and "unzip" them to a temp folder, run the program then delete the hidden files. The more files, the more time it would take to "unzip" them, no?
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Post by u9 on Oct 20, 2006 14:06:28 GMT -5
doesnt the EXE binder have to have all the files "loaded" at the execution of the exe file? From what I understand... Most of them simply take all the files you choose, and "unzip" them to a temp folder, run the program then delete the hidden files. The more files, the more time it would take to "unzip" them, no? Oh... well I don't know about them I didn't know you meant zip literally. Maybe you are right about that. Why is it so important to have only one single file? Do you gain anything with it? I would actually recommend making all the levels into one exe file, that way you can send data between the levels. E.g. how many lives the player has lost, score, previous decissions etc.
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Post by OddChild on Oct 20, 2006 15:02:49 GMT -5
Most EXE binders, simply take the files and unzip them.. not a litteral self extract zip program. Putting all EXE's into one source file would be best. Mainly just having them all in one EXE so that the player can't skip levels. Yeah that is needed, transfering info from one level to the next. mmm... when you do the include command, would that not make, making the levels into one EXE easier?
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Post by hartnell on Nov 6, 2006 23:17:11 GMT -5
The link takes me to the last page on the internet.
-hartnell
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Post by matthew on Nov 7, 2006 11:28:04 GMT -5
The link takes me to the last page on the internet. -hartnell If you're trying to download the game click here. Good game btw. ;D
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Post by OddChild on Nov 7, 2006 13:42:54 GMT -5
Thanks Matt. ;D I am planning on releasing a new demo soon... I have been kinda stuck, not sure how to work out a glitch that happends with some computers (as mentioned earlier). I guess I should just finish it up, and try and figure out which one's it works on, and thenfigure out what the system requirements are. Right now I am working on Level 1, so that the car get's damaged rather than blowing up. So in effect, the user will have 2 lives. Then I will finish level 4, and polish it for an official demo release... Then some time in the future I will finish it up as a game and release it as the full version (also free). But that is all I have for now.
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Post by u9 on Nov 7, 2006 17:46:26 GMT -5
Hey, I don't know if I've said this before, but how about some sort of scoring? In level one I don't know what should give points, but level two could be the number of tracts you are able to hand out. Level 3, again I don't know
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Post by OddChild on Dec 21, 2006 19:16:53 GMT -5
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