|
Post by u9 on Aug 25, 2007 16:37:48 GMT -5
btw, do you own a GP2X? i was sooo close to buying one.. How is it?
|
|
|
Post by dazzab73 on Aug 25, 2007 16:57:22 GMT -5
I guess if you are going cross-platform you have no option but to go down the OpenGL route. I guess my focus is just PC only as I no longer have a Linux installation or access to a Mac. As you said, if you doing it for a course you will probably be able to go straight in at a low-level so you won't really need a higher-level wrapper API/engine.
Good luck with your graphics course next semester. 12 years ago when I was in Uni doing my computer science degree 3d graphics were still something from the future!!! LOL. How times change!!
I have mixed feelings about the GP2X. My issues with it are the issues that most of the GP2X community would raise in that the battery life is very poor and the joystick is just as poor. The joystick is very uncomfortable and I think is a little unresponsive.
The plus points is the console is open source so there are loads of really cool homebrew games. Also there are loads of emulators for it including NES, SNES, Megadrive, MAME, Amiga etc. There is even a Playstation 1 emulator which will run a fair amount of games. Then you have ports of the old DOS based FPS' like Doom, Hexen, Heretic, Duke Nukem and Rise Of The Triad.
I guess the really cool thing is developing your own games for a handheld console. As you mentioned you already know C and C++ you would have no problems developing for it. The underlying game API is SDL which is a very straight-foward API.
If you are still interested in October they are going to release a new version of the GP2X. They have replaced the joystick with a much better looking D-pad and have added touch screen capabilities which opens up some interesting potential game ideas. It is not yet known if they have improved battery life.
There are also rumours of the GP3X but next to nothing is known about that at the moment.
|
|
|
Post by u9 on Aug 26, 2007 9:54:08 GMT -5
I guess if you are going cross-platform you have no option but to go down the OpenGL route. I guess my focus is just PC only as I no longer have a Linux installation or access to a Mac. As you said, if you doing it for a course you will probably be able to go straight in at a low-level so you won't really need a higher-level wrapper API/engine. ... There are also rumours of the GP3X but next to nothing is known about that at the moment. Well it will be good to learn the low-level stuff, but it would be stupid not to use a finished engine because it would really save a lot of time. But it's always good to know how it works "behind the scenes" incase one wants to do some tweeking and stuff For the GP2X i already have lots of experience with SDL also, so i was thinking maybe of making commercial games for it, but i'm not sure there really is any kind of market at all. Maybe i'll wait for the GP3X we'll see...
|
|
|
Post by hartnell on Sept 3, 2007 11:28:42 GMT -5
Well, I'm able to make a Bioshock comment without sounding like a XBOX fanboy -- I don't even have one. I'm looking forward to Bioshock because I was a big fan of the 2nd game in the series : System Shock 2. And from what I can gather, it follows the plotline directly from the ending of SS2. If you manage to play through it and never see a green-haired techno-b*tch, let me know -- something would be amiss then.
--hartnell
|
|
|
Post by u9 on Sept 15, 2007 4:25:58 GMT -5
Hey, i see it's your birthday dazz... happy birthday!
|
|