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Post by OddChild on Feb 6, 2007 17:38:24 GMT -5
mouse.hide keeps hiding the mouse even after the program is done executing... hides it from the IDE
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Post by Guilect on Feb 7, 2007 7:59:20 GMT -5
I just tried the fullscreen shooter demo and upon exiting the game and returning to the IDE the cursor was correctly there. (it is funny how differently the same software can behave on different hardware)
For now, make sure that if the program uses the mouse.hide command that there is at least one mouse.Show command.
By default the B2D IDE issues a mouse.show command at the end of running a program so that the cursor is visible in the IDE.
I am aware of a different technique of showing the cursor and can look into that instead of the present method.
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Post by OddChild on Feb 8, 2007 15:51:00 GMT -5
i put in a response but the forums said they were too busy to respond :S
Anywho... I found out that the problem was from my code. I didn't see the problem in shooter, but in the menu for tractboy... ill figure out what i did wrong later.
Strange though, that it effects the IDE.
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